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- on kroll
- if the mouseCast = the castNum of sprite 3 then
- repeat while the mouseCast = the castNum of sprite 3
- set the castNum of sprite 3 to 91
- updateStage()
- if the mouseDown then
- rflash()
- exit
- end if
- end repeat
- set the castNum of sprite 3 to 81
- end if
- if the mouseCast = the castNum of sprite 4 then
- repeat while the mouseCast = the castNum of sprite 4
- set the castNum of sprite 4 to 92
- updateStage()
- if the mouseDown then
- rflash()
- exit
- end if
- end repeat
- set the castNum of sprite 4 to 82
- end if
- if the mouseCast = the castNum of sprite 5 then
- repeat while the mouseCast = the castNum of sprite 5
- set the castNum of sprite 5 to 93
- updateStage()
- if the mouseDown then
- rflash()
- exit
- end if
- end repeat
- set the castNum of sprite 5 to 83
- end if
- if the mouseCast = the castNum of sprite 6 then
- repeat while the mouseCast = the castNum of sprite 6
- set the castNum of sprite 6 to 94
- updateStage()
- if the mouseDown then
- rflash()
- exit
- end if
- end repeat
- set the castNum of sprite 6 to 84
- end if
- if the mouseCast = the castNum of sprite 7 then
- repeat while the mouseCast = the castNum of sprite 7
- set the castNum of sprite 7 to 95
- updateStage()
- if the mouseDown then
- rflash()
- exit
- end if
- end repeat
- set the castNum of sprite 7 to 85
- end if
- if the mouseCast = the castNum of sprite 8 then
- repeat while the mouseCast = the castNum of sprite 8
- set the castNum of sprite 8 to 96
- updateStage()
- if the mouseDown then
- rflash()
- exit
- end if
- end repeat
- set the castNum of sprite 8 to 86
- end if
- if the mouseCast = the castNum of sprite 9 then
- repeat while the mouseCast = the castNum of sprite 9
- set the castNum of sprite 9 to 97
- updateStage()
- if the mouseDown then
- rflash()
- exit
- end if
- end repeat
- set the castNum of sprite 9 to 87
- end if
- if the mouseCast = the castNum of sprite 10 then
- repeat while the mouseCast = the castNum of sprite 10
- set the castNum of sprite 10 to 98
- updateStage()
- if the mouseDown then
- rflash()
- exit
- end if
- end repeat
- set the castNum of sprite 10 to 88
- end if
- if the mouseCast = the castNum of sprite 10 then
- repeat while the mouseCast = the castNum of sprite 10
- set the castNum of sprite 10 to 98
- updateStage()
- if the mouseDown then
- rflash()
- exit
- end if
- end repeat
- set the castNum of sprite 10 to 88
- end if
- if the mouseCast = the castNum of sprite 11 then
- repeat while the mouseCast = the castNum of sprite 11
- if the mouseDown then
- go("demo")
- exit
- end if
- zzz()
- end repeat
- end if
- if the mouseCast = the castNum of sprite 12 then
- repeat while the mouseCast = the castNum of sprite 12
- if the mouseDown then
- go("demo")
- exit
- end if
- jesus()
- end repeat
- updateStage()
- end if
- if the mouseCast = the castNum of sprite 14 then
- repeat while the mouseCast = the castNum of sprite 14
- set the castNum of sprite 14 to 52
- updateStage()
- if the mouseDown then
- clown2()
- exit
- end if
- end repeat
- set the castNum of sprite 14 to 51
- end if
- if the mouseCast = the castNum of sprite 20 then
- go("ven1")
- updateStage()
- exit
- end if
- if the mouseCast = the castNum of sprite 21 then
- go("ven1")
- updateStage()
- exit
- end if
- end
-
- on clown2
- set the castNum of sprite 14 to 53
- updateStage()
- startTimer()
- repeat while the timer < 15
- end repeat
- set the castNum of sprite 14 to 52
- updateStage()
- go("demo")
- exit
- end
-
- on zzz
- set k to 1
- repeat while k < 4
- set the castNum of sprite 11 to 71 + k
- updateStage()
- if the mouseDown then
- go("demo")
- exit
- end if
- startTimer()
- repeat while the timer < 4
- end repeat
- set k to k + 1
- end repeat
- set k to 1
- repeat while k < 4
- set the castNum of sprite 11 to 74 - k
- updateStage()
- if the mouseDown then
- go("demo")
- exit
- end if
- startTimer()
- repeat while the timer < 4
- end repeat
- set k to k + 1
- end repeat
- end
-
- on jesus
- set k to 1
- if the mouseDown then
- go("demo")
- exit
- end if
- repeat while k < 3
- set the castNum of sprite 12 to 31 + k
- updateStage()
- startTimer()
- repeat while the timer < 5
- if the mouseDown then
- go("demo")
- exit
- end if
- end repeat
- set k to k + 1
- end repeat
- set k to 1
- repeat while k < 3
- set the castNum of sprite 12 to 33 - k
- updateStage()
- startTimer()
- repeat while the timer < 5
- if the mouseDown then
- go("demo")
- exit
- end if
- end repeat
- set k to k + 1
- end repeat
- end
-